.Official Subreddit of the PC Master Race We're the largest community of PC enthusiasts on the Internet.! General Information. Everybody is welcome here, even those that have yet to ascend. Every kind of PC related content is welcome here. This includes build help, tech support, and any kind of doubt one might have about PC ownership. You don't necessarily need a PC to be a member of the PCMR. You just have to love PCs.
It's not about the hardware in your rig, but. This is not a satirical or 'circlejerk subreddit'. We are a community where many of its members share similar opinions about the main topics, and sometimes end up having private jokes amongst ourselves. We are not a community where members feign stupidity when posting and commenting because they find it funny. You can be banned if you conduct yourself like that here. Owning a console does not necessarily make you a. We created Reddit's most popular.
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If needed, you can.For an in-depth explanation of our rules don't forget to check our. Harassment of others is strictly forbidden. We will not tolerate any kind of incitement to action against anyone, nor will we allow the posting of information that can be used to harm others (celebrities or not). We will not allow behavior contrary to, e.g. Brigading, witch-hunting, asking for upvotes or downvotes, enabling piracy, flamebaiting, clickbaiting, intentional rudeness, text spamming, using all caps or emojis/smileys/emoticons on titles or overusing them in comments. Don't link to threads in other subreddits. This includes NP links and archived links.
Do not attempt to circumvent this rule by any means. Screenshots of Reddit, Facebook, Youtube, and other site's comments should have the usernames blacked out (including yours). The problem isn't CG for the most part. A ton of games nowadays show real gameplay that looks wayyyy better than the final product. The problem is vertical slices.For anyone not familiar, early in development the devs need something to pitch to executives/show off at events like E3.
So they build a vertical slice, which is where they build a very small part of the game (single level or mission or scenario) and then polish and bug squash it all the way to gold status completion.The problem is that once they build the final game, it often requires wayyyy more resources (being a full game and all) than just that tiny original slice they built to show off. So it ends up not looking quite as good as what they showed off originally to the public.This has caused problems for the last 10 years or so.
Anyone familiar with the announcement trailers for Halo 3 or Watchdogs (which were supposedly in engine) knows this frustration.