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( 電車でGO!, 'Go By Train') is a Japanese game series originally produced by and more recently by (who purchased Taito) and Railfan Holdings Co., Ltd. The game originates from a 1996. There are also PC versions released by the Japanese publisher Unbalance. All of the games in the series are exclusively available in Japanese. As for the celebration for the 20th anniversary of the game series, Square Enix released two games, the first one was released for Android and iOS in winter 2016, and the second was released for the arcade in 2017. Contents.Overview Each Densha de Go title contains actual train (or tram) routes based on real services in Japan. For the most part, the user's task is to drive the train and adhere to a very exacting timetable, including stopping at stations to within as little as 30 cm of a prescribed stopping point, ideally within half a second of the scheduled arrival time.

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While the specifics vary slightly between versions, generally speaking along the way, the user is expected to obey speed limits and other posted signs, sound a warning for work parties along the track, arrive at between-station waypoints on time, and perform similar tasks.Densha de Go varies from the from Ongakukan primarily in that while the Ongakukan series uses video taken from cameras mounted to the front of real-world trains for its graphics, Densha de Go titles rely upon computer-drawn graphics.Current state of the franchise The last major title in the series, Densha de Go Final! Was so named to signal that this was to be the last in the series. While still popular in an absolute numbers sense, the series had lost the novelty of its heyday while development costs for individual titles continued to climb due to the detailed virtual worlds that needed to be created.However, Taito and Ongakukan have subsequently released a few co-produced titles for, and with the title Railfan. Taito also divided the four routes in Densha de Go!

Final into separate titles and released them on the PSP system.The Japanese mobile game development company continues to develop mobile versions derived from the franchise for phones in Japan, and in addition, a version of Densha de Go for Apple iOS devices has been released on June 2011.Unbalance, who had long supported the franchise by publishing ports of each title to the Windows platform in Japan for over a decade, discontinued the last of its released Densha de Go! Titles from retail as of August 2011.

The company had been steadily discontinuing titles beginning with the '1480¥ Series', so-called due to their price point and comprised the earliest titles, in late 2010/early 2011 as supplies depleted. Later-released titles in the series—the '1980¥ Series'—were the last to be discontinued as of August, 2011. A line of custom USB controllers for the series had been discontinued even earlier and now command a large premium on sites such as Yahoo! Auctions Japan. Support through Windows 7 compatibility guides, FAQs and patches remains available through the Unbalance site, however.In 2017 Taito, which is owned by Square Enix, released a new arcade cabinet in commemoration of the 20th anniversary of the game series.

According to an article from Geek: 'The cabinet includes four displays, three of which act as windows showing the track and simulated outside world, whereas the fourth forms the dashboard the player sits at. All the buttons from a real train are present, as are the two physical controls required to make the train move.' They also released a new mobile game for Android and iOS in Winter 2016. Rejuvenation of the franchise In April 2010, moments after acquired Taito Corporation as a wholly owned subsidiary, Densha de Go! Special Version - Revived! Showa Yamanote Line was announced for the Nintendo DS on July 22, 2010.

This was a departure from the traditional publisher and distributor of Densha de Go, Taito. Densha de Go! Special Version—Revived! Showa Yamanote Line offers a variety of trains to control, from the early Yamanote Line up through the current rolling stock. Exclusive to the Nintendo DS, reportedly the controls are completely stylus driven, unlike the variety of custom controls offered in non-handheld versions.On June 2011 a version of the game also covering the Yamanote line was released for Apple's iOS (only available in the Japanese ). There is the option of using a simulated 'master controller' on the screen or using touchscreen buttons to move the lever up and down.Densha de Go!

Controllers. Densha de Go! Type 2 ControllerA large number of hardware train controllers were available for a number of platforms (PC, PS, PS2, Saturn, Wii, etc.) for which Densha de Go was available. This included versions that had buttons, levers, and pedals to suggest real-world train controllers, including traditional brake-and-throttle train controllers, 'mascon'-type controllers (single lever for throttle and brake), shinkansen controllers, and tram controllers (ostensibly similar to the traditional brake-and-throttle style, but with different styling).One of the most extravagant controllers for the Densha de Go! Series was the Controller, which was released with the Densha de Go!

Shinkansen EX game for both the Wii and PS2. The Shinkansen Controller for the PS2 comes with a LED screen display of speed and controls and a foot pedal to blow the horn, whereas the Shinkansen Controller for the Wii lacked these features, replacing the LED screen with a representative sticker. The Wii version of this controller commands much higher prices than the PS2 version only by virtue of relative rarity.The Type 2 Controller is compatible with most titles. The Type 2 Controller reportedly works with by connecting its USB lead into the. Versions TitleDetails.: 1996– ArcadeNotes:. This is the first game in the series.

Coverage: and (portions of each of these). By the standard of later titles, this game was very strict, demanding that the user memorize routes. This strictness was caused by the fidelity of the PS1 and PC versions to the arcade version, where it was generally hoped normal users would not play for more than a few minutes per payment for economic reasons. The Windows port also includes the longer version of the Sagano Line from the EX version (see below), as well as an additional variation of the Tōkaidō JR Kyoto Line. It received a 'Gold Prize' from Sony in May 1998, indicating sales above 500,000 units in Japan.: 1998– ArcadePlayStationPCDreamcast (Densha de Go!

2 Kōsoku-hen 3000-bandai)Nintendo 64 (Densha de Go 64)Notes:. Coverage:, Keihin-Tōhoku Line (portions each). The PS1 version also includes and. An updated version for the Dreamcast, called Densha de Go! 2 Kōsoku-hen 3000-bandai, was later released, adding the, Tōkaidō Main Line. It was ported, in turn to the Nintendo 64 as Densha de Go!

This expanded on the Tōkaidō Main Line section, and added both a new Beginner mode and compatibility. The overall trackage was significantly greater than in the original Densha de Go. However, this game was likewise quite strict. Hacks were made available via the Internet to the PC version to reduce the strictness by giving unlimited points. The arcade version was also ported to. The PS1 version was also ported to. Densha de Go!

Professional– PlayStationPCNotes:. Same lines as Densha de Go! And Densha de Go! 2 Kōsoku-hen, as well as some Kantō area portions of the Tōkaidō Line. Reduced some of the strictness of the previous games through a number of features, including the addition of a panel at left which allowed the user to see a map of the upcoming track segment, including showing speed limits, which greatly reduced the required amount of track memorization, and allowed the player more time to react.

The overall reduction of strictness in the game reflected Taito's shift in emphasis from arcade to home-play versions as time went on. Densha de Go! Nagoya Railroad– PlayStationPCNotes:. Featured railways belonging to the Nagoya Meitetsu private railway company. Coverage:, and. This was the first version to feature a monorail.

This version also featured a Meitetsu hybrid light rail route which ran both on regular train lines and as a sort of urban tram on special lanes in city streets. Part of the gameplay of this required the user to stop for regular traffic signals and avoid car traffic. This was the Densha de Go player's first opportunity to drive a vehicle much lighter (and thus shorter stopping distance) than standard trains. In this version, the driver must sound the horn before beginning to accelerate out of a station. This is unique to this title. The gameplay, physics, and strictness of this version were all somewhat relaxed compared to previous versions. Densha de Go!

3 Tsūkin-hen– ArcadePCNotes:. Coverage:, Kagoshima Main Line, (JR Kobe Line), San'in Main Line, and. Was the first version to use a new, much improved 3D graphics engine with different GUI, better models and textures, and more realistic depiction of truck features, including signaling and game world overall. This engine however was not used in subsequent titles. This gives this title a rather distinct look compared to other titles.

While previous versions of the game allowed for the same route to be run during day or night, this was the first version in which the user could see the time of day dynamically changing as the ride progressed. The overall feel of this title is unique for the series. Timetable restrictions, for example, are fairly relaxed and the user had significantly more choices as to difficulty settings compared to before - there are in fact 3 distinct gameplay modes. The game was later rereleased as Densha de Go! 3 Tsūkin-hen Daiya Kaisei.

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Densha de Go! Final–PCPSP (As separate titles for each line)Notes:. Coverage: (the complete) Yamanote Line, (Rapid) Chūō Line, (the complete) Osaka Loop Line, and (much of the) Tōkaidō Main Line (specifically, the JR Kyoto Line and JR Kobe Line). – ArcadeNotes:. Coverage: Yamanote Line, Chūō-Sōbu Line, Osaka Loop Line,. A continuously updated arcade game created in Unreal Engine.

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It has three screens for a panoramic view of the line.Other versions:. (contains Densha de Go! Mode), for PS3. Similar to the Tokyu railroad title described above, this is a video-based game that uses the Densha de Go gameplay user interface. Chūō Main Line, and.

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(i-mode & EZ WEB & Vodafone Live!). Some lines from above consoles, as well as, and Brown Line., some lines from above consoles. Included LCD versions which embodied the spirit of the Densha de Go series, if nothing else. 1500 series and Simple 2000 series, some lines from above consoles.Parodies A doujin manga and game series, Densha de D, is a parody of the series in combination with the auto racing-based franchise; it is popularly associated with a regarding 'multi-track '.

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